using System;
using System.Data;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MPR.Poker.Model.LIS
{
    public class LIS_Prize
    {
        #region Member
        private int m_IDSys = 0;
        private string m_PrizeName = string.Empty;
        private object m_StepIncrease = null;
        private decimal m_AwardValue = 0;
        private int m_TournamentIDSys = 0;
        private int m_TournamentStepIDSys = 0;
        private string m_Note = string.Empty;
        private int m_OrderIndex = 0;
        private bool m_IsDeleted = false;
        private DateTime? m_DeletedDate;
        #endregion
        #region Properties
        /// <summary>
        /// IDSys
        /// 
        /// </summary>
        [Key, DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)]
        public int IDSys
        {
            get { return m_IDSys; }
            set { m_IDSys = value; }
        }
        /// <summary>
        /// PrizeName
        /// Thứ tự giải
        /// </summary>
        public string PrizeName
        {
            get { return m_PrizeName; }
            set { m_PrizeName = value; }
        }
        /// <summary>
        /// StepIncrease
        /// Tăng step
        /// </summary>
        public object StepIncrease
        {
            get { return m_StepIncrease; }
            set { m_StepIncrease = value; }
        }
        /// <summary>
        /// AwardValue
        /// Giá trị giải thưởng
        /// </summary>
        public decimal AwardValue
        {
            get { return m_AwardValue; }
            set { m_AwardValue = value; }
        }
        /// <summary>
        /// TournamentIDSys
        /// Giải đấu
        /// </summary>
        public int TournamentIDSys
        {
            get { return m_TournamentIDSys; }
            set { m_TournamentIDSys = value; }
        }
        /// <summary>
        /// TournamentStepIDSys
        /// Bước nhảy của giải đấu
        /// </summary>
        public int TournamentStepIDSys
        {
            get { return m_TournamentStepIDSys; }
            set { m_TournamentStepIDSys = value; }
        }
        /// <summary>
        /// Note
        /// 
        /// </summary>
        public string Note
        {
            get { return m_Note; }
            set { m_Note = value; }
        }
        /// <summary>
        /// OrderIndex
        /// Thứ tự
        /// </summary>
        public int OrderIndex
        {
            get { return m_OrderIndex; }
            set { m_OrderIndex = value; }
        }
        /// <summary>
        /// IsDeleted
        /// 
        /// </summary>
        public bool IsDeleted
        {
            get { return m_IsDeleted; }
            set { m_IsDeleted = value; }
        }
        /// <summary>
        /// DeletedDate
        /// 
        /// </summary>
        public DateTime? DeletedDate
        {
            get { return m_DeletedDate; }
            set { m_DeletedDate = value; }
        }
        #endregion
        #region Constructor
        public LIS_Prize()
        {
        }
        #endregion
        #region Column Names
        public const String colIDSys = "IDSys";
        public const String colPrizeName = "PrizeName";
        public const String colStepIncrease = "StepIncrease";
        public const String colAwardValue = "AwardValue";
        public const String colTournamentIDSys = "TournamentIDSys";
        public const String colTournamentStepIDSys = "TournamentStepIDSys";
        public const String colNote = "Note";
        public const String colOrderIndex = "OrderIndex";
        public const String colIsDeleted = "IsDeleted";
        public const String colDeletedDate = "DeletedDate";
        #endregion
    }
}
